Kritter Big Update (v0.7)
Alright guys. Exaclty two months ago we did a playtest here on Itch.io and we had a lot of amazing feedbacks.
We took them all very seriously, added them to our previous ToDo list and came up with a ton of new things.
It's not the most interesting read, for sure, but damn if I am proud of all the work done on my free time during those two months!
I hope you will enjoy this new version.
We still have a lot to do but you are helping us so much to do so by testing the game. Thank you so much <3
It's now time for the ...
Patch note Kritter v0.7 (Probably the biggest update yet! )
General:
- Rework of the day/night cycle for better visuals and better performances.
- Audio and texts can have different localizations (only english / french for now). For exemple the audio in french and the texts in english.
The World:
- The first biome has been entirely rework with a brand new level design
- The Boss of the biome is now hidden behind a locked door in a dedicated arena
- Enemy camps in the biome have been reworked and now have only one group of enemies to kill. No more additional waves on those.
- Enemy camps now have a brand new chest reward that will open the deckbuild reward screen
- Enemy camps now trigger visual and audio events uppon starting and finishing them
Gameplay:
- The player now has the objective of finding the engine of Mark and will do so by killing the boss.
- Full rework of the game loop. During the first Act, the player now has to survive against 7 waves of ennemies. After that, the player can face the boss of the Act in a separate room.
- Finding Mark's engine will trigger the End of Demo cinematic
- Waves 3, 5 and 7 now spawn a lieutenant in addition to the wave. A unique foe that will drop a key for the Boss's door
- Some enemies are now berserkers and will always attack Mark, no matter what you do to them
- Two new enemies can be faced. Snaked that spit viciously in front of them and bearwolves that will jump on you.
- Integration of a new stat, the Shield, that count as health with regeneration capabilities. This stat will always be depleted before the real health
- The armor is now capped at 40% of damage reduction.
- The Revive Kit is now represented by a battery called F.A.I.L device and is a shared ressource between every players. The player will have to consume one by itself in solo player to resucitate and will consume one to resusrect a team mate in multiplayer.
- The F.A.I.L devices can be found as a deckbuild reward or in the shop
- Telegraphs are now a thing! Some enemy's skills will show you a pattern to help you avoid them
- Bombers now target the player instead of Mark
- The shop will now offer to buy every items with a fixed price and a 50% increase after each buy of the same item. You still can have some luck and get betters items sometimes.
Skills:
- Skill weapons are now colorized
- All three roles have been rebalanced
- Improvements in movements skills to make them more customable
Multiplayer:
- We fixed about 40 bugs concerning the multiplayer and it is now possible to play up to 4 players in co-op. We won't detail every one of them but you get the idea
Roguelite:
- The graph perks have been reworked to make it more fun
- Rework of the shop part
UI:
- New loading screen that will stay on screen untill every player is fully initialized on the game scene.
- Full rework of the player HUD with clearer informations, a timer for the waves arrival, new colors for the player's and mark's healthbars
- Healthbars now integrate the shield
- The healthbar of the player and Mark are now visible in the game scene
- Uppon dying, a death screen will show and give the opportunity to the player
- Rework of the role selection screen with the mouse/keybaord inputs
Audio:
- Ambiant sounds are now managed by the SFX chanel and won't be remove when playing musics
- Full english voice acting
- The Boss now has a voice and will cry for the death of its lieutenants
- New voice events when completing the objectives
Bugs:
- Fix of a freeze that could occure when Mark's force field would collapse.
- It's not possible to go inside an environment object (big rocks / trees ...) by using the defender's heavy skill anymore
- Fix a bug where it was possible to start a game far from Mark
Thanks again for playing Kritter!
Bastien & Tom
Files
Get Kritter
Kritter
Fight, evolve and gradually repair the wreckage of your ship in this Co-op Roguelite Action game.
Status | In development |
Author | LJF Games |
Genre | Action |
Tags | 3D, Bullet Hell, Co-op, Deck Building, Low-poly, Multiplayer, Roguelike, Roguelite, Top-Down, Twin Stick Shooter |
Languages | English, French |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Kritter Demo - Better English experienceJul 28, 2023
- Kritter has a new Boss ! (v0.7.3)Jul 17, 2023
- Kritter Demo Update (v0.7.230608)Jun 25, 2023
- Kritter's first Demo is out!Mar 22, 2023
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